Wednesday, December 1, 2010

XCode's OpenGL iOS template ported to C++

Hello,

I am trying to create a portable OpenGL application that will run on the iPad. I started with XCode 3.2's OpenGL iOS application template, and modified it so that a C++ class TSRenderer does all the work. There is still a need for an application delegate and a UIView subclass, but otherwise, the port was pretty straightforward. Enjoy!

-Tim Kerchmar

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